Thread: mark 18
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Old 07-01-17, 06:28 PM   #8
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,125
Downloads: 605
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Quote:
Originally Posted by DaveR View Post
ok..

Leaving 7 day patrol area, (racking up 39k tons), with 8x m18s', (4 front, 4 rear) and 1x m14 forward. SJ-1 picked up large target, at 23K yard range and plot came up with running at 18 knots. when got closer, identified as unescorted light cruiser. I needed to get close to zero gyro angle because torp run would be over 3k yards.

Ended up replaying the attack. first time, 4x m18s', all circled. next, checked setup carefully, with gyros' at 1 degree and included the m14, all 4x m18s' circled; (m14 hit cruiser in tail end, but didn't phase it at all). did zero/zero test; m18 ran straight. tried firing spread from rear tubes, all 4x m18s' also circled.

this is ridicules; is there a mod that fixes this?

(so decided if they seemed to work on zero/zero, I would go port plucking. but 3 ports on the way back to midway; all empty....)

oops: have 'Perfect Torpedoes V1 (3.0 KB)' loaded for reasons in write up. could it have a conflict with mods 'RFB RSRDC'?

Yes the perfect torpedoes mod was is for TMO with RSRD. surely I put that in readme or in the download description. All my mods are for TMO and RSRD TMO version. I have mad no mods for RFB.

There is a bug I run into now and then with this game(not just my mod) where if reload a save and gyro errors/circle run are set, every torpedo will become a circle runner or have a gyro error. I have seen this happened with mark 18 14 16 and mark 23 torpedoes.

Also noticed if load a saved game, i rarely get premature explosions anymore. Some bug in the sim.
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