Thread: [REL] Playable Russian Subs
View Single Post
Old 07-01-17, 05:55 PM   #107
Carthaginian
Loader
 
Join Date: May 2012
Location: Daphne, Alabama, C.S.A.
Posts: 83
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by The Bandit View Post
I haven't done anything with the textures but I just did a config based off of the Foxtrot class for the GUPPYs / Fleetboats (12 variations overall). You have to overlook the 3rd screw but other than that the size is just about right. Started a campaign with USS Sirago, sunk a Foxtrot and a Whisky but then got destroyed by a November because I was using active sonar during a storm.

I've also made two variations of the USS Tullibee (68 & 84) based off of the Permit and USS Glenard P. Lipscomb based off the Sturgeon.
I used the Whiskey because it 'looked the part' even if it wasn't physically as large.
My Tang is using the Romeo for the same reason. I adjusted some internal values (turn speed, noise, etc) to compensate. Tang is very early in work ATM.

I didn't put out all the 'versions' of the GUPPY boats because the I, II, IA, IIA, IB and III were all fairly similar in capabilities... battery power was one of the biggest differentiations, and that isn't represented yet (though I have the drain rates for the Sargo, Guppy and Sargo II batteries). There were some internal differentiations as well, but those were out of the game's scope.
I picked the IIA because I had a distant relative who was in Quillback near the end of her career.
I have been looking for good data on the types of torps the Taiwanese GUPPY IIIs use, so I can do them justice as well.
And of course the Fleet Snorkles were really not that much more advanced than their parent classes... very austure.
Also working on data for the 1950's Sov boats, so the GUPPYs have more targets.
Might go after the Han-class after that.
Carthaginian is offline   Reply With Quote