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Old 06-29-17, 11:00 AM   #17
Jace11
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Join Date: Mar 2005
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Does anyone know why they don't detonate when in proximity to a decoy or moss? I notice this is very different to what happens n Dangerous Waters where they often explode when reaching decoys.

Don't they have more than just a contact fuse? Or is it perhaps BECAUSE they expect to encounter noisemakers and the like that they do not use a proximity fuse activated by the seeker (i.e. based on range)?
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