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Old 05-14-06, 02:12 AM   #69
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
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Quote:
Originally Posted by Kazuaki Shimazaki II
It is a bug. Somehow, Sonalysts, who brought us this fine simulation, had misaligned the computer and display detection theresholds... and showing me something I have no right to see.
Edit: Quote attribution corrected

Bingo.

The same problem can be seen between the sphere sonars on broadband, only in reverse of the kilo issue.

From an architectural perspective, the reason this would happen, in the large majority of cases, is because DW uses multiple data and code pathways to carry information back and forth from the database, sim engine, and interface... not that I'm a programmer, so I'm using the best terminology I have from neurophysiology.

So, in other words, the same code that controls the visual display, is not necessarily related in any way to the code that controls the trackers beyond the fact they are taking the same platform data from the database.

You can observe this most clearly when considering the difference between how the AI and autocrew handle detections, and how the player has to handle detections, as well as TMA.

My best guess is that the .dll files are not always sync-ed together and with the NavalSimEngine the way they should be, making the interface a bit off of the actual engine performance.

Cheers,
David
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