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Old 06-28-17, 10:07 AM   #47
PL_Harpoon
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Join Date: Sep 2016
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Quote:
Originally Posted by shipkiller1 View Post
One thing I noticed is that there are different values for weapon reloading in port.

This should not be the case. All weapons take the same amount of time. This does not include VLS of course... That is a whole different animal...
At least that thing can be easily fixed with modding. Each weapon has a resupply value in weapons.txt.

The same can't be said for wires though.
So, to sum up (with a few things from other threads), in order to have a realistic torpedo operations we would need those things (things that can be done with mods are highlighted):

- ability to load two torpedoes at a time provided they're on different sides.
- generally longer reloads
- more in depth stores management which would affect reload times
- safe torpedo launches at any speed
- much less wire breaks (simulating the wire would be ideal - I assume that it would act like a trail - but it would be much easier to make it break only during sharp manoeuvres with a slip possibility of random failures)
- uniform resupply times (probably also longer)
- torpedoes relying on actual sensors for detection rather that fixed range
- passive torpedoes should not home in on wrecks
- active torpedoes should not home in on wrecks that have stayed underwater for a while (all the air has been removed)

Did I miss something?
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