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Old 06-24-17, 03:57 AM   #15
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,134
Downloads: 606
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Quote:
Originally Posted by Bleiente View Post
I would do without Traveler's damage model for the submarines.
In my opinion, he has gone the wrong way in this case, the damage model of TMO refined by LST by Bilge_Rat is already well balanced.

I liked bilge's LST but They always seemed to go down by the bow no matter where hit them.

I really like the sub damage model. Can sit on the bottom if needed( as should be) and no instant death blows. Intense depth charging, equipment actually gets damaged but hull damage doesnt jump to 100, that was always a bit ridiculous. I did have to strengthen the rudder, shafts etc . downside is your hull is a tank so if get hit by a errant torpedo etc, doesnt have the effect. Like always its a balancing act.

Only thing in game I know can destroy the hullright now are mines(my mine mod) and going below crush depth.

the zones file is confusing to edit so trying to figure things out.

Sub damage is pretty great, but the shipping need improvement. Large vessels like BB's sink way too fast.
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