Thread: 16 k mod
View Single Post
Old 05-13-06, 03:23 PM   #14
Seminole
Ace of the Deep
 
Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
Default

Quote:
Originally Posted by booger2005
Quote:
Originally Posted by Myxale
I did as you suggested mate, but still the farthest my WO can see is around 7000.

DAmn if i would just understand the way this works. What are the lines/values in the Sensor file i must take a look at?
do you have SHIII mini tweaker? Get it here http://www.delraydepot.com/tt/sh3sdk.htm

Open up mini tweaker.
Load the tweak file Sensors_dat

From the drop down box select (under the words 22 categories) Visual. You should see a whole list of Names&Values. Click on PreciseRange. The line should be highlighted in blue. There should be a box that says Single and then a number. My guess is it's like 6000 to 8000, right? At least that was what it was for me when I got UC. Now, there should be a box that says New Value. Type in 15500 and press Save New Value. Now do the same for MaxRange only enter in the value 16000. That takes you up to NYGM 16km specs.

The Sensors file from NYGM (data/Library) already has these values and replacing with this file should be an easy fix. I don't know why it didn't work. Are you sure you used Sensors and not AISensors?

Using the NYGM Sensor.dat file did not change the range for me either...still 7000.



A question please:

I made the reccomended changes that you suggested using Minitweaker and saved them.

What does one do next?

Are these changes transfered into the in game Sensor.dat file or do I need to copy the modified Sensor.dat file from the Minitweaker Tweak folder into the SHIII/ Data/Library folder?


I'm thinking I must do the second option in order to have the changes show up in game but I thought I better ask first to make sure
Seminole is offline   Reply With Quote