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Old 06-23-17, 06:37 AM   #3
propbeanie
CTD - it's not just a job
 
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Nothing fancy, the usual suspects:



In your MIS file, just add-in "SV-Survivor" and "LR-Liferaft" to suit. They can be re-named, as you can see... remember though, they each have a speed setting, so set that and the first waypoint to what you want.

This is a situation where you could have the "units" spawn into the game "early". Make a "map zone" that surrounds them, say at 36km radius (or more - has to be bigger than the "spawn" area of the "assets"). Add a trigger for when your boat crosses into the map zone, and add an Event with that trigger you created setting it off, and then "spawn" the units in. The grounding happened October 24, 1944, so you'd set the date of the MIS file to that (this is put in the PatrolObjectives folder, unless you want a SM for it also). Set the LR and SV items to enter the game like on December 1, 1944. In the MIS file when using the Update Instance field, you'll see the "GameEntryDate=" field set to your MIS date ("19441024"), but this is when that "AvailStartDate=" is used, and it will show up then as "19441244". This allows the "Event" to update the "GameEntryDate" (and time) to when you cross the line and set off the "Event". The units spawn, and they've not drifted too far off by the time you get there...


Setting the trigger up


Setting the event up

A few things to remember:
1. You cannot pickup the liferafts themselves.
2. The game's liferaft "contents" are already set. You'll not be able to "rescue" anybody left in them
3. The liferafts are very unstable, and even using the "Spawn in" like this, they might all be gone by the time you get there.
4. You'll have to set this to a "Life Guard" overall objective, and you can't set that until you have the "assets" set into the game.
5. Since it's "Life Guard", your sailors will show up as "Aviator" survivors, and get picked up one by one. It can get tedious fast.
6. A late add-in! - Don't forget to allow your "rescue boat" room to maneuver... wouldn't want another one run aground!
7. An even later add-in!!! - You cannot use RGG for the "spawn" groups. They have to be regular "Units"...

I'd make something up like a message that displays and says to the effect: "The Dace has already picked most of the survivors up, but there are six men left for you to get x " or something to that effect... ??
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Last edited by propbeanie; 06-23-17 at 07:32 AM. Reason: Don't run aground yourself! Wow, talk about late!
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