View Single Post
Old 06-21-17, 06:20 AM   #22
Lanzfeld
Grey Wolf
 
Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
Default

I like the same things that everyone else likes.

Some of the things that I think really need improvement are...

1. I don't like knowing exactly when Im detected and when I'm not. There should be some human factor in there.

2. For some strange reason every battle seems just like the last one. Somethings missing in the mix and I don't know what it is.

3. It's too easy to classify the targets. I wish that part of the game was more involved and difficult.

4. I guess looking at what I've listed above I'm wanting this to be more on the simulator side than it really is. I'm very much enjoying the game however.

5. The overuse of active sonar by the enemy in almost every scenario. I know the DEVS found one reference to this in the history books but I hope they did not construct the artificial intelligence based around this one example. Submarine warfare in the 80s was really more often a game of being quiet.

6. Please let us scroll through the campaign introduction and exit screens quicker. Once you've read them once that little pause really hurts.

Last edited by Lanzfeld; 06-21-17 at 06:37 AM.
Lanzfeld is offline