View Single Post
Old 05-13-06, 10:55 AM   #228
GlobalExplorer
Admiral
 
Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
Default

Quote:
Originally Posted by Uber Gruber
Thanks for the feedback, i'm going to try this over the weekend and get back to you. Quick question though, is it compatible with NYGM Tonnage War ?

Cheers....
I haven't tested with NYGM, but Sh3Gen should be compatible with all mods. Could you try it for us? That's why I release beta versions in the first place ..

@bigboywooly: I am going to carefully improve the balance between uncertainty and reliability. I think most players usually want to start by playing a few patrols on very high reliability where they will sink a Battleship/Carrier. Later on most people will want to reduce the intelligence to have a more realistic, suspenseful experience.

After 0.6 is about offering options to have very high accuracy, for future versions I have plans to implement other options that make the whole output completely unpredictable, where the player wouldn't know if the info is reliable or not, because even that is random. This is especially important for myself, because I know too much about how Sh3Gen works :rotfl:

Still looking forward to hear about your experiences. 0.6 isn't final so there are still possibilities to make small improvements / fixes.

GE

Quote:
Originally Posted by bigboywooly
Off for a new patrol now will lessen accuracy and see how that goes
HINT: It might not be such a good idea to play with reliability at minimum. The reliability slider controls, among other things, the time frame for the intelligence assessment. At the right it's shortest, and therefore very accurate for a very short period of time (I think min is 7 days). To the left you will get targets from a much longer period, (max is ~10 months). So probably not such a good idea to use reliability at minimum
__________________

GlobalExplorer is offline   Reply With Quote