Just to let everyone know,
I have passed info to the NYGM team and ultimatly I feel it is best for them to decide whether they want first shot and doing something like this.
They built NYGM and it took them many many hours so they deserve first shot to choose whether or not to fully implement it.
If they want me to play at getting something similar on their current NYGM system so some players can choose whether or not to install it, I will try and whip one up for those said players. But it must be said, people should not then complain to NYGM team for side effects etc if discovered.
It must be undestood that this is still very early days and WIP. I have made my own damage model which uses randomised features. It is looking good for my current settings but may have another set of side effects on NYGM.
Points noted are as follows,
1. Stock damage model HP is just too low for this effect as it makes use of Ammo being stored. Even though the ammo damage has not been multiplied like critical locations, it still takes HP away from overeall ship.
NYGm would be able to make use as it is high HP based but then players may get effects and ship may still fail to sink which again may leave players with the "thats not realistic feeling".
2. The effect is permanent when installed on a fixed number damage model system, this means that it will happen all of the time when a ship starts to touch the water. In my current model WIP, I use randomisation features of sh3 commander but for those whom do not use sh3 commander, their may be a over gamey and repetative feel which may not be good for some realism fans.
Lets see what Der Teddy says on the matter, he may have already thought of a even better way than I have.
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