Ok, here it goes.
Second iteration of "realism mod" beta.
https://drive.google.com/open?id=0B5...WowYldoTlZsY1U
Here's total list of changes. (highlighted new changes in
bold).
Quote:
Installation:
Place the override folder in steamapps\common\Cold Waters\ColdWaters_Data\StreamingAssets
IMPORTANT!
Mod is compatible with CW ver 1.03 beta.
Play at HARD difficulty with 1:1 scale and 1x time.
Changes:
Campaign:
- reduced recon ranges
- time 2x slower
- bonus: Nato icons for the map
- increased time between events
Movement:
- increased angular momentum for all US subs (also slightly reduced for LA from previous version) - now all subs turn differently (in vanilla Sturgeon, Permit and Narwhal shared the same values).
Sensors:
- MAD detection range reduced to 400
- Sonobuoys passive sensitivity reduced to 25
- Dipping sonar sensitivity increased to 32
- decreased TMA rate for player and AI to 0.7
Weapons:
- new warhead sizes for all torpedoes - first based on real values of TNT equivalent, than uniformaly scaled so that a single MK48 can kill most subs but not heavier ships (above 8000 tons)
- new noise values for all torpedoes based on speed and propulsion types
- decreased acquisition range for Mark 48 to 1600.
- decreased sensor angle for Mark 48 to 60.
- new acquisition ranges for all Soviet torpedoes based on real values
- decreased lifetime for knuckles to 3
- decreased noise (effectivnes) for knuckles to 50
Other:
- decreased player hull strength to 0.65
- increased AI hull strength to 1.25
- increased combat repair time to 2.5
Using MekStark's low underwater visibility mod.
Thanks to Denis_469 for data on Soviet torpedoes.
|