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Old 06-18-17, 11:18 AM   #131
PL_Harpoon
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Join Date: Sep 2016
Posts: 210
Downloads: 21
Uploads: 4


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Ok, here it goes.

Second iteration of "realism mod" beta.

https://drive.google.com/open?id=0B5...WowYldoTlZsY1U

Here's total list of changes. (highlighted new changes in bold).

Quote:
Installation:

Place the override folder in steamapps\common\Cold Waters\ColdWaters_Data\StreamingAssets


IMPORTANT!
Mod is compatible with CW ver 1.03 beta.
Play at HARD difficulty with 1:1 scale and 1x time.


Changes:

Campaign:
- reduced recon ranges
- time 2x slower
- bonus: Nato icons for the map
- increased time between events


Movement:
- increased angular momentum for all US subs (also slightly reduced for LA from previous version) - now all subs turn differently (in vanilla Sturgeon, Permit and Narwhal shared the same values).

Sensors:
- MAD detection range reduced to 400
- Sonobuoys passive sensitivity reduced to 25
- Dipping sonar sensitivity increased to 32
- decreased TMA rate for player and AI to 0.7

Weapons:
- new warhead sizes for all torpedoes - first based on real values of TNT equivalent, than uniformaly scaled so that a single MK48 can kill most subs but not heavier ships (above 8000 tons)
- new noise values for all torpedoes based on speed and propulsion types

- decreased acquisition range for Mark 48 to 1600.
- decreased sensor angle for Mark 48 to 60.
- new acquisition ranges for all Soviet torpedoes based on real values
- decreased lifetime for knuckles to 3
- decreased noise (effectivnes) for knuckles to 50

Other:
- decreased player hull strength to 0.65
- increased AI hull strength to 1.25
- increased combat repair time to 2.5



Using MekStark's low underwater visibility mod.


Thanks to Denis_469 for data on Soviet torpedoes.

Last edited by PL_Harpoon; 06-18-17 at 03:44 PM.
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