Thread: [TEC] Improving the early war
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Old 06-17-17, 06:58 PM   #2
J0313
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Quote:
Originally Posted by Bubblehead1980 View Post
I rarely play the early war, primarily because it just is not challenging in terms of enemy escort's and their ability to hunt.Let's face it, rarely getting depth charged after sinking ships is anti climatic.

I've been trying to figure out why. Surely the AI is the same, just the sonar and hydrophones escorts have are less capable? Assume if I adjusted those earlier versions they'd be more capable?

I made a mod for use in early war which limits thermal layer effectiveness in early war, it helped some. I was in an S boat and never went below 175 feet, was below thermal layer, they dropped some close charges December 1941


Then I saw utterly stupid behavior on my next attack. Torpedoed a ship DD was 1000 yards away didnt come to hunt me, just went still to listen. I moved into position and fired a Mark 10 in a "up the kilt" shot, hit it's stern, it eventually sank.

Trying to find a balance to make early war challenging and thus fun to play.
I wouldn't take that to far Bubblehead. The Jap ASW capabilities weren't exceptional at the beginning of the war. They had to learn and adapt just like the rest of the Nations involved in the war. Nobody had a real idea on how to combat submarine warfare on a scale seen in WW2 until after they received a few lessons the hard way. I mean look how long it took the Japs to start using convoys. Heck they didn't even have a depth charge that could touch our boats until after that politician shot his mouth off about it. To bad I cant remember his name at the moment. I just saying that I wouldn't go and make them to tough. Just look at when our sub losses started to mount. Not until the end of 1943 did they really start to pick up.
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