Quote:
Originally Posted by Julhelm
If you can provide these tactics to us, we can incorporate them into the AI. That'd go a long way towards getting more believable behavior out of them.
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Indeed, better feedback than, "It just feels wrong," is needed. Are there any published sources of doctrine, training, or tactics available? I'd be more than happy to purchase and read such documents in order to provide analysis.
Given the fact naval combat never actually broke out during the Cold War, the only source we have for information is educated speculation, and what unclassified after action reports are available.
Quote:
Originally Posted by Julhelm
The AI uses the same TMA and sensor algorithms as the player and generally shoots only on an >85% solution.
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Can you include in the A.I. a tendency to counterfire down the bearing of an incoming torpedo, even if they have no contacts detected? From what I've seen, this barely happens.
Even if they have no target detected, any incoming torpedo indicates an enemy is present somewhere down that bearing, and it would at least give the player something to account for before opening fire.
Quote:
Originally Posted by PL_Harpoon
Using MekStark's low underwater visibility mod.
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The ability to see sonar contacts in the 3D environment is one of the tools provided to the player.
I never understood why blindfolding the player is considered "realistic" especially if one wants to take screenshots or record video. All it does is make water dark because "water is dark".
Given the fact the player is tasked with literally driving their submarine around using the WASD keys, low visibility is only a hindrance, not an enhancement.
Quote:
Originally Posted by Kazuaki Shimazaki II
After all, comparing apples to apples, the real mass of a sub is its surfaced displacement. Its submerged displacement is preplanned flooding with seawater. Why should that be considered part of the ship, and even its survivability guestimated on that basis?
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I think a more complete understanding between ship displacement and toughness is needed, especially if part of the ship physics is controlled using displacement values.
You don't want huge submarines suddenly driving around as if they only massed a fraction of their submerged displacement.