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Maybe max "spawn" distance should be more when mission starts (least option to have say about 50, 25 is bit low) , now its easy to player to just shoot snap shot active torpedos because Ai can't run away. And then player would lost first contact more easily.
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My only concern here, is that we don't have any tools to help with the search. I have no clue how well or poorly the sonar is working at a given depth, and there's really no option but head in the direction of the last contact and do circles. I'm not advocating for a full DW type sonar experience, but I think it would take something else (not sure what) to make it work (for me at least).
-Jenrick