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Old 06-14-17, 04:54 PM   #83
jenrick
Bosun
 
Join Date: May 2007
Posts: 64
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Quote:
Maybe max "spawn" distance should be more when mission starts (least option to have say about 50, 25 is bit low) , now its easy to player to just shoot snap shot active torpedos because Ai can't run away. And then player would lost first contact more easily.
My only concern here, is that we don't have any tools to help with the search. I have no clue how well or poorly the sonar is working at a given depth, and there's really no option but head in the direction of the last contact and do circles. I'm not advocating for a full DW type sonar experience, but I think it would take something else (not sure what) to make it work (for me at least).

-Jenrick
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