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Old 06-14-17, 03:05 PM   #77
Lanzfeld
Grey Wolf
 
Join Date: Jan 2002
Location: New Tripoli, PA
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"Please work on the AI.

All it has to go on is one active ping and sends a torpedo in that direction, fair enough. What is not OK is the AI from that point on knowing exactly which direction you are heading, in real time, and correct the torpedo on every turn you make. Check this by modifying "SelfNoise" and "ActiveSonarReflection" to a very low number so there is no way you are detected through that, do active pinging until they launch, then go silent and deep. See the same with surface ships responding to a torpedo arriving, and from that knowing exactly where you are even tho you made a full 180 after launching them.
Seems to me like the AI knows exactly where you are but the devs have thrown in some randomizing on depth and distance until they have a more accurate sonar reading, in order for it to seem more legitimate. Problem is in the cases I've seen, they should have no reading to go on at all."

All of the above I copied this from another thread. If this is true I believe this should be addressed as soon as possible. I cannot stand it when the AI cheats in a game. Especially a simulator.
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