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Old 05-12-06, 08:15 PM   #101
WolfyBrandon
Frogman
 
Join Date: Jul 2002
Location: U-957: Patrol 05 In Progress...
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Quote:
Originally Posted by LuftWolf
So, what can I do to do keep players from firing salvoes at long range if 1) the weapon parameters are realistic, 2) the detection ranges and sonar performance is realistic?
Quote:
Originally Posted by MaHuJa
As for the "salvo problem", there is no silver bullet. This is certainly no solution to that.
With things as they are, it's always an advantage with more torpedoes in the water heading for a target.

Possible countermeasures I can think of:
-false contacts, when included by a mission designer, means a player should hold back to spend on a real target if the one shot on was not. While somewhat possible already, much could be done to support this in the mod
That was one good thing I liked about SCX was the false contacts and if they could be created for DW that would really help with the salvo problem. It would make players be more careful what they fire at, and conserve torpedos so if they did indeed fire on a false contact (anomoly) that would give away their position and they would need to conserve torpedos to defend themselves.

Wolfy
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