Quote:
Originally Posted by PL_Harpoon
Yeah, Mk37 should have 149kg warhead, not 225, but that's easily fixable. Overall looking at the numbers the new warhead sizes are closer to real ones.
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MK48 v1.00 550, b1.01 295
MK37 v1.00 225, b1.01 225
something disconnects here, why MK48 ~halved and MK37 same (along with many others unchanged between 1.00 and 1.01)?
http://www.navweaps.com/Weapons/WTUS_PostWWII.php
Mk37 real: 150kg HBX -> 225 kg TNT equivalent (assuming HBX = 1.5 TNT)
Mk48 real: 292.5 kg PBXN-103 -> 544 kg TNT equivalent as noted
Since they posted the warhead weight being TNT weight, the 1.00 numbers should be closer RL values. i think they are changed for more interesting gameplay reasons.
For how many torps it takes to sink a ship, personally i think the 1.00 warheads is spot on. destroyers and attack subs, 1 hit is enough. shoot at the SSG/BNs, or Kirov or Kiev, it takes anywhere from 2-4. big ships are just rarely encountered due to the in-game battles setup more against small ships.
More importantly, the weak warheads makes campaign mode.. will so far a bit ridiculous. It is doable, but a lot harder. like one battle later it's return port to re-arm for 3 dayz. - Maybe also double the loadout capacity of player subs, then halve the reload in-port time of weapons. Anyway thankfully this is all moddable lol.