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Old 06-12-17, 02:07 PM   #22
Skwabie
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Join Date: Dec 2016
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Quote:
Originally Posted by PL_Harpoon View Post
Yeah, Mk37 should have 149kg warhead, not 225, but that's easily fixable. Overall looking at the numbers the new warhead sizes are closer to real ones.
MK48 v1.00 550, b1.01 295
MK37 v1.00 225, b1.01 225

something disconnects here, why MK48 ~halved and MK37 same (along with many others unchanged between 1.00 and 1.01)?

http://www.navweaps.com/Weapons/WTUS_PostWWII.php

Mk37 real: 150kg HBX -> 225 kg TNT equivalent (assuming HBX = 1.5 TNT)
Mk48 real: 292.5 kg PBXN-103 -> 544 kg TNT equivalent as noted

Since they posted the warhead weight being TNT weight, the 1.00 numbers should be closer RL values. i think they are changed for more interesting gameplay reasons.
For how many torps it takes to sink a ship, personally i think the 1.00 warheads is spot on. destroyers and attack subs, 1 hit is enough. shoot at the SSG/BNs, or Kirov or Kiev, it takes anywhere from 2-4. big ships are just rarely encountered due to the in-game battles setup more against small ships.
More importantly, the weak warheads makes campaign mode.. will so far a bit ridiculous. It is doable, but a lot harder. like one battle later it's return port to re-arm for 3 dayz. - Maybe also double the loadout capacity of player subs, then halve the reload in-port time of weapons. Anyway thankfully this is all moddable lol.

Last edited by Skwabie; 06-12-17 at 02:23 PM.
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