Quote:
Originally Posted by Der Teddy Bar
Keelbuster,
Please read the NYGM Ship Damage Mod Read Me file. The area that is most important in relation to your post deals with the difficulties and neccesaties of compromise.
This is what the NYGM Ship Damage Mod V2 will seek to address.
Not only will each ship be unique with regards to zones, but as an example, the Small Merchant ship originally shared 5 zones with the Coastal Merchant (Tramp Steamer) now has 12 exclusive zones including 'bulkheads'.
It would take 12 max HP torpedoes to expend the ships HP or 18 min HP torpedoes.
As far as doing the NYGM Ship Damage Mod, all I can say is that it is a laborious, time consuming & frustrating task that offers little to no joy in the process.
No one seems to read or understand the read me file. I can only work within the game engine, I am not recoding it.
It is such a unrewarding chore that I have often considered not pursuing this Mod.
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dTB - thanks for the reply. I read the FAQ before, and understood it (i think), but read it again anyways. This time, the passage that caught my attention was:
"There is no damage team on the ships to stop them from flooding and in essence the damage model is simply “once it starts to flood it will to 100%”. The duh statement is if a single compartment’s negative buoyancy exceeds the ships positive buoyancy then it simply sinks."
What I was suggesting (not-so-technically) in my previous post was to reduce the overall positive buoyancy of ships. This is literally what is bothering me. Ships seem too buoyant to be full of cargo. They have too much postivie buoyancy to spare.
The second thing i am wondering is: when a compartment goes below the surface (either by wave, or by being pulled under by another flooded compartment), it floods too right? Either that, or if a part of the ship goes under the surface to a certain degree, it destroys the ship or causes critical flooding elsewhere. There appear to be 'chain-reaction' sinkings like this. Is this the case? If it's explained elsewhere I'm sorry to have missed it.
And, I'm highly thankful of the hours you guys have put into testing this. My criticism was not aimed at your effort; I applaud this kind of effort (it may be more than the original dev team put in!). Rather, I'm providing feedback on the behaviour over hundreds of sinkings.
I can't wait to try out the new mod you are developing.
Kb