Thread: [TEC] Node definitions in S3D
View Single Post
Old 06-03-17, 10:48 AM   #1
ETR3(SS)
Ocean Warrior
 
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
Default Node definitions in S3D

Here's a list of node definitions that I've compiled for a reference. Most are listed when you look at the node in S3D, but a few are not and are based off of a logical observation.

A= AA Gun
B= Bomb Payload
C= Radar RWR
D= Radio DF
E= Sub Emblem
F=
G= Broomstick node (?)
H= Hydrophone
I= Instrument (?)
J=
K= Cargo
L= Searchlight
M= Main Armament
MC= Related to personnel going ashore from your boat
N= Sonar
O= Sensor (Optical?)
P= Pilot/Sailor
Q= Signal Light (?)
R= Radar
RC= (?)
S= Secondary Weapon
T= Torpedo
U=
V=
W= ASW Weapon
X= Static Aircraft/Vehicle (?)
Y=
Z= Conning Tower
aud= audio
engine= engine sound
diesel= Diesel Engine Sound
electric= Electric Engine Sound
fore= Sound of bow wave
propeller= Sound of propellers
sink= Sinking Sound (?)
BLD= Bold Decoy Launcher
FLG= Flag
siaj= splash
b= Stern Splash (water above propeller)
C= Conning Tower Splash
F= Bow splash (right)
F01= Submarine bow splash (right)
F02= Submarine bow splash
F2 Bow splash (left)
ShipWake= Ship wake
SNK= Snorkel
TAR= Tarnmatte
TXR= External Texture
__________________


USS Kentucky SSBN 737 (G)
Comms Div 2003-2006
Qualified 19 November 03

Yes I was really on a submarine.

Last edited by ETR3(SS); 06-03-17 at 11:57 AM.
ETR3(SS) is offline   Reply With Quote