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Not the right texture destruction
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05-31-17, 02:05 PM
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LGN1
Ace of the Deep
Join Date: Mar 2006
Posts: 1,138
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Hi,
in the_frog's *.dat file the node called M1 corresponds to M2 in GWX and M2 to M3, respectively. You can either fix it via the *.eqp file or the *.dat file.
Regards, LGN1
LGN1
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