Thread: [TEC] Asking again...
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Old 05-22-17, 07:41 PM   #2
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
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For the last one, I gave up on the IJN subs when I found they were indestructable since I never saw one except docked in a harbor anyway. Possibly one of Webster's draft fixes would help, I suspect the main problem is they're sitting too deep when they're on the surface so there isn't enough sticking up for the radar to detect.

As far as the darker nights, I don't know which file controls the actual brightness, but if all you're looking for is to be less detectable in the dark, try the \Data\CFG\sim.cfg file;

[Visual]
Detection time=0.5 ;[s] min detection time.
Sensitivity=0.1 ;(0..1) min detection threshold double detection time.
Fog factor=1.0 ;[>=0]
Light factor=2.5 ;[>=0]
Waves factor=4.0 ;[>=0]
Enemy surface factor=50 ;[m2]
Enemy speed factor=25 ;[kt]
Thermal Layer Signal Attenuation=1.0

What I did was use the mission editor to place a Fubuki about 20 miles from the starting point, cranked the light factor to 10, then started a new career and waited for dusk to move toward him. That was nuts, I could cruise right up and bump him with no reaction. Tried again in the daytime got the same thing, so the light factor affects daytime AI vision too.

Reduced to Light factor=2.8 and that was more reasonable, he opened fire on me at 6000 yards in the daytime and 2000 yards at dusk. Even Light factor=4.0 is too much, with that I could cruise up within 1000 yards at dusk;



So play with that value and see if you can get what you're looking for.
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