Quote:
Originally Posted by p7p8
Checking database is not enough. You have to use debugger.
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Where would I get that and what can it do at all?
I started to fool around with editing the game a while ago.
Quote:
Originally Posted by p7p8
You suggest to use speed "steps" according to range but i think it is not good tactics.
By "situation" i mean execution for planned earlier action like: transit, monitoring, ambushing, defending, attacking - not distance to enemy.
For actions above you should use speed determined by your sensors.
Yesterday during small MP session, my teammate was sunk because he move too slow for planned action. He thought he was close to the enemy and he have to reduce speed - just like in your guide. That was critical mistake. His LA was hit by iranian version of shkvals from very close and quiet KILO (ambush). After TIW he did not have time to speed up.
Pretending "hole in water" is good only if you make ambush and you are in good place for that. Otherwise slow speed makes you easy target - detection for ASW group is always matter of time.
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All very true, of course.
However, the OP is new to the game and it seems he needs to learn the ropes first, not sure how useful a plethora of extremely specific details is in that case, and if a simpflified "rule of thumb" might not be enough for the start. But that's up to him.