That top link I'd never seen before Capn, thank you. I don't know why I couldn't find that in a "search"... That "deconstructing" word though, will find it...
I've very often wondered why they did their "gutters" the way they did in the game, and why there weren't more of them to scroll through the displays. I'm guessing that they were difficult to implement in the game's code, like doing old DOS-based stuff, where every little detail has to have 26 lines of code, resulting in 10 pages worth of code to just display one "window"... Besides, how does the game code know that the display is "off-screen" on this 'modern' stuff? It doesn't. "I am sorry. That does not compute. Dave, what are doing, Dave? Please refrain from that activity, Dave."
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