Quote:
Originally Posted by CapnScurvy
One of the problems with players not noticing the game not keeping track of "game time" is the fact many players only play for a short period of time before they get killed. They play a few missions, and "poof", they go belly-up.....never seeing the games true incapability's with Campaign equipment upgrades for the sub. Torpedobait has, some others as well.
The stock game, or most mods for that matter, don't mention "when" an upgrade is to take place (when the SJ Radar get's put on the boat, or when it upgrades to the "Improved SJ-1" model), a player just moves along in his campaign progression never realizing he's missing something. If he meets his demise, he either restarts his Campaign all over again at the same starting point, or "moves up" the time ladder to a different starting point, where his chosen sub will produce the correct equipment and all is forgotten as to "where are my upgrades?
Yes.
I'm curious about the "Evolve" parameter that's listed within the Mission Editor when designing ships/subs for single mission play. I'm wondering if there isn't an evolve parameter that's not being "set" correctly during a Campaign game. I'm not even sure what the Mission Editor's "Evolve from start date" parameter does, or if it translates over to a Campaign ship/sub make-up. But, that's one parameter I'd like to look at within the Documents/SH4 folder and its campaign game files.
I wonder if by changing this entry, or some other parameter(s) within these files, "after" starting a Campaign game, would there be a correction in the game not picking up equipment upgrades as they become available? It might be by manipulating a campaign game by hand editing, the result may produce a different outcome when time progression takes place.
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For information purposes, it is my practice to never advance the start date of a career if my boat is sunk or I encounter a rare CTD. I simply reload the last good save file and proceed with my career as if nothing had happened, at least for this testing process. Dead is dead means little if we are still trying to identify career related anomalies.
I don't think you can fix this one, but it has always bothered me that the medal award message adds one too many missions to the count of actual patrols completed. That is probably in the base game code and unfixable. Another is that it attributes the full count of patrols (plus one) to the current boat, instead of the captain's career. Probably unfixable also, but there it is. Another one of those nagging little things that detracts from the quality of the game...
Thanks for your efforts on our behalf. You guys are good!