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Originally Posted by Molon Labe
Competent opponents need to be tracked during evasion so that the torps can be resteered to intercept them on their evason course, unless you put so many torps in the water that every possible evasion course is covered.
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True on both counts. Even two torpedoes can cover every possible evasion course at the right range, btw. It doesn't take a lot. I don't see most people doing that, though.
You're also assuming, though, that it's a one-on-one. I've noticed in replays that people who walk torpedoes in, often don't hit the target they originally aimed at, either. They end up hitting someone else. A lot of this is due to the scenarios themselves being contrived (the space is way too densely packed), but the way wire guidence is now also facilitates the tactic because it makes it possible to effectively use a torpedo as a high-speed, ASW UUV.
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A player firing a snapshot is at a disadvantage against a player that had an initial solution, btw.
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Depending on how close the guy with the solution is, this is also true.