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Old 04-28-17, 10:55 PM   #13
Nippelspanner
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Quote:
Originally Posted by p7p8 View Post
I wanna fight! But many latest community missions are for training: detection/TMA/maintaining speed/depth and other ridiculus things. Those kind of missions i can make in 5 minutes. Only writing descriptions takes lots of time.
Mh, easy there.
Personally, I can see why people are tired of "find X, kill X" missions.
They did that since 2003.
If a training scenario is well made, it can be quite immersive, at least in my opinion.
More importantly, you say all this as if the majority of stuff (be it recently or at all), are training scenarios like you described. Though I only know a handful - in total, and if at all. If you check Subguru.com, or Subsims archive, most missions are indeed "go and kill" - so I'm uncertain about your problem?
On top, these missions are more difficult/time consuming to create than the usual combat scenario - because you need to work a lot with triggers, scripts, custom SFX and usually more radio messages, really.

Quote:
Originally Posted by p7p8 View Post
DW is simulation on tactical level! I don't care about my boat crew needs, and what knob should be on "5 degree value"
I have knowledge "how to kill" enemy and I am very good at this.

I wanna FIGHT against good and experienced enemy - not against scripted AI
This is main reason why I make only MP missions.
Crew needs?
Are we playing the same game?


Quote:
Originally Posted by p7p8 View Post
Helo - I don't like to play.
(most players like helo because they play ONLY missions, where Helo is safe all the time - without enemy SAM's or surface unit's with long/medium range missiles)
Maybe, I never asked most players why they play what...
However, why is it a problem, assuming that is true?
Dangerous Waters is a sandbox, everyone can play as he pleases, no?


Quote:
Originally Posted by p7p8 View Post
Unbalanced/useless platforms:
1) Tu-142 (unrealistic weapons, overpower)
2) Ghost (...)
Well, it's a Russian-made mod, with the usual "Uraaa!" bias. Check the database, you'll see.
As for that joke being 'Ghost, why even list it?
It's obviously not meant serious and, I guess, was more a proof-of-concept, whoever plays with that thing? And even if... you'd never know.


Quote:
Originally Posted by p7p8 View Post
I love Los Angeles Flt I/II/III - this is my favourite "all the time" platform.
Same here, even prefer FLT I for 'nostalgic' and 'romantic' reasons (yes, Dallas, because Red October, I am that original...)


Quote:
Originally Posted by p7p8 View Post
Before you design new mission, please to remember this words, my friend:

I wanna fight


Well, message received, but I really don't create missions for you personally, I follow my own taste, which so far was a mixture of scenarios and platforms, with one thing in common: All of them are late cold war period, except one (none released anyways, yet).
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