Hi!
Not a bad idea, but it seems to me the "rudder" and "diving planes" are each systems that include the external component (rudder or diving plane) and internal components, such as mechanical linkages, hydraulic components, electric motors, etc., that translates helm control movement to rudder and diving plane movement.
Is there a way for this mod to differentiate between damage to internal components (which could be fixed under water) and external components (which could not), or to perhaps track damage to both internal and external parts, allowing a portion of repairs to occur under water and the remainder on the surface?
Pablo
|