Quote:
Originally Posted by LuftWolf
The database classifies surface contacts as "surf" and countermeasures as "weap".
In the doctrine, I can use those classifications to specify different kinds of behavior for the torpedo, based on the classification of the target.
For example, for the ADCAP, I can script the doctrine so that if you set the enable depth at under 60ft, the torpedo will simply ignore all surface contacts.
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It's interesting to see you describe how the doctrine and database interact. It seems like DW is ultimately a modeling language.