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Old 05-09-06, 07:42 PM   #674
Deathblow
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Quote:
Originally Posted by LuftWolf
The sim limits the total number of weapons in the air at any given time from one side against a single platform/weapon. I believe the total number of weapons is four, so a single missile will never have more than four missiles trying to intercept it at any given point, even if doctrines order two ships to fire four missiles each. This is why SSGN's have to be set on different sides in order to attack surface ships in groups.
I'm not 100% sure about that as well. I've found that if you change the "AttackBest" in the CIWSATTACK doctrine to "FIREBEST" then you will see a ridiculous number of missiles go airborne at one target, with the only limit the "max number of rounds guideable" in the launcher dialog. Its a pretty funny firework display with 6-8 missiles being fired at each and every ASM.

Maybe there is some other effect determining missile limits... I know that this came up in the SSGN design.... if 5 SSGN were given attack orders did only 4 shoot?... it might have something to do with the AttackBest logic with isn't amenable to modding atm.
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