Quote:
Originally Posted by Amizaur
Quote:
Originally Posted by LuftWolf
Deathblow, actually you are wrong... missiles are shared across the link and the sim intelligently hands off targets to individual ships, reserving some ships for backup salvos on vampires missed by the first salvo of the first ship.
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Hmm I never observed that... are you sure ? I looked in here accidently and above surprised me. Are we talking about DW here ? I was sure that in DW ship missile defense is controlled by doctrines and there is no way to coordinate launches from different ships, so there is no way that game can globally coordinate ship missile defence (no if it's realised by doctrines - and it is). Every ship defends himself as Deathblow wrote, it was my impression. How did you observed what you wrote - the handing off targets to individual ships ?
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The sim limits the total number of weapons in the air at any given time from one side against a single platform/weapon. I believe the total number of weapons is four, so a single missile will never have more than four missiles trying to intercept it at any given point, even if doctrines order two ships to fire four missiles each. This is why SSGN's have to be set on different sides in order to attack surface ships in groups.
Quote:
Originally Posted by Amizaur
P.S.2. Luftwolf, have you figured maybe what CM type sensors are for ?? They seems to be not used by anything, especially by CM objects... ? Or maybe they are, just it's not show up in Ludger's editor...?
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It seems likely that these are holdovers from FC or SC. There are a few other clear examples, but I can't remember them at the moment.