No, once you fire the torpedo, it is on its own to figure out what stuff is.
Keep in mind Molon, modern torpedoes are very smart, even the MK46 has the ability to distinguish between surface targets and submerged targets.
In real life, there are many reasons a commander would not surface to avoid a torpedo, so if the torpedoes don't ignore targets based on ceiling, and rather based on classification, this is simply walling off a cheat before it comes into existence.
Since you are the lead tester, can you reserve these concerns for the evalution process once the mod actually comes into a testable stage.
A lot of these concerns are more design related than limitation related... the sim is far more flexible than most people realize. I think we are on the same page in terms of what would be "gamey"... I hate "gamey".
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LW

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