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Old 05-09-06, 06:49 PM   #671
Amizaur
Sonar Guy
 
Join Date: Nov 2002
Location: Poland
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Quote:
Originally Posted by LuftWolf
Deathblow, actually you are wrong... missiles are shared across the link and the sim intelligently hands off targets to individual ships, reserving some ships for backup salvos on vampires missed by the first salvo of the first ship.
Hmm I never observed that... are you sure ? I looked in here accidently and above surprised me. Are we talking about DW here ? I was sure that in DW ship missile defense is controlled by doctrines and there is no way to coordinate launches from different ships, so there is no way that game can globally coordinate ship missile defence (no if it's realised by doctrines - and it is). Every ship defends himself as Deathblow wrote, it was my impression. How did you observed what you wrote - the handing off targets to individual ships ?

P.S. Hmm, IIRC, affected by ground noise was flag for radar sensors... and meaned that low flying targets are harder to detect. for sonars there was affected by sea state. but I can be wrong and can't check this now...
don't think it's about sea bottom background, long ago I tried to enable it for active sonars and there was no difference with detecting targets laying on the bottom. It's a flag for radars most probably... and it's enabled for search radars.

P.S.2. Luftwolf, have you figured maybe what CM type sensors are for ?? They seems to be not used by anything, especially by CM objects... ? Or maybe they are, just it's not show up in Ludger's editor...?
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