Periscope filter.tga
I worked on that project a few years ago using gimp.
You use the spray and smear tool to put a foggy grey effect on the view area, making the edges more thicker for effect. Spray the area black, more as you do the edges, then smear it, making it a foggy grey. The effect is exactly what you want, reduced light.
I wanted to make the attack scope harder to use at night than the Obs scope. But it darkens daytime as well, when it really shouldn't.
I've been recently thinking about how to make that idea work and thought of a few ideas to try.
1. Investigate if it's possible to make the observation scope more detectable in the day. Will have to try altering the height and wake settings in camera.dat to see if the A.I. sensor uses that as detection. You can test this out by using the stealth meter and raising each scope in turn. During daylight the obs. scope should show less stealth on the meter.
This will make using the attack scope during daylight more stealthy.
2. The red mask is not used in gui's these days. I was wondering if that could be used to bring a dark filter over the attack scope at night, without the red mask effect. That would darken the attack scope viewing at night but would be retracted automatically during daylight hours giving the normal view.
The 2 effects would make it easier to use the obs. scope at night being harder to detect at night and a clearer view. But the attack scope during daylight would be better because it would be just as clear and harder to detect.
Last edited by badwolf; 04-04-17 at 02:53 PM.
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