Let's talk re-attack.
We'll want to make sure the torp doesn't turn around too soon, right? Or else the running while farting CM's all over will work perfectly. The torp should resume it's search forward for a short time, and if it detects a new target it should attack it, but if not, it should turn around and look the other direction.
Which way should it turn? Could it maybe anticipate which side of the last target to look to?
How far should it go? The last thing we want is a torp out of wire doing a cirlce run on ownship, or generally heading in a random direction. Maybe reattack mode should just be a switch to circle search if it loses its target and doesn't find a new one on snake.
Can anything be done to prevent "under the keel" proximity explosions when the target is a submarine? It kinda sucks that you can sometimes evade a torp because they have to set the ceilings too low to hit a shallow sub, and with wires being lost setting a ceiling becomes more important...
__________________
|