Quote:
Originally Posted by gap
Too complicated guys. As I said before: select any number of objects and flip them clicking with the righ mouse button on the "X" menu item. By doing so, all the objects will be flipped using the global X axis as center of symmetry, and they will be in their correct place withot need of further tweaks 
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I totally forgot about the right mouse button clicking ... which is actually a nice feature in Wings3D ...