
Do you really think that I do not know?
Quote:
Originally Posted by Anvart
S3D perfectly packs up a series of poses to the animation file ... type '0500' - MeshAnimationData (© skwas)
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I think maybe you do not understand my idea... so I will try to explain it...
For creation and testing new animations for the new body, enough get them in the format of 'MeshAnimationData' (© skwas) - '0500'.
After successful testing, you
can transform the animation into engine format for these objects 'MeshAnimationData2' (© skwas) - '0580'.
... and not bad (OFF/POS) heads: