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Old 05-09-06, 01:54 PM   #45
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
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Quote:
Originally Posted by Deathblow
Quote:
Originally Posted by Molon Labe
Also, if we are supposed to lose the wire due to detonation and not have to worry about losing a 10nm wire, then we need to re-evalutate sensor performance and/or NLs.
The ongoing "gameplay versus realism" debate once again looms. Should this be modeled as a "game" with fudges to promote action and provocation, or as a "simulation" to indeer the realism of real life operations. Although these two ideas are not diametrically opposed, they are not always mutually achieveable... and the desirable balance totally dependent on the subjective preferences of the user...

... while some die hard fans want only the most realistic and unyielding representation of RL at their fingertips, even at the expense of larger periods of uneventful gametime and asymetrical gameplay, others would hedge these factors for faster avenues toward firefights and increased visibility for greater propensity for "gunslinging" matches...

all completely subjective to what each players personal preference is. Something to keep in mind if the SL are to be tweaked once again.
As is the possibility of new opportunities being opened. We do have an ongoing balance issue, which at times is so serious as to make a lot of scenarios that should be fun become unwinnable. A lot of scenarios that I thought about writing I've had to scrap because there was just no way they could work in DW how it is today.

Henson's contributions suggest that there is a realism problem contributing to that balance issue. A calculated tweak would likely advance realism, balance, and fun gameplay all at the same time.
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