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Old 03-25-17, 11:37 AM   #34
DicheBach
Machinist's Mate
 
Join Date: Mar 2017
Location: Atlanta
Posts: 128
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Default Deck Crew Vulnerability?

Here is a new question:

Are "deck crews" (the deck gun, the AA gun, the watch crews) in fact, vulnerable to attacks that target the upper part of the ship, even when the ship is submerged?

I see there are some old discussions of this, and at least some discussion of mods or personal tweaks to create a "Hogan's Alley" extension to the Damage Control box in the crew management screen: a place where the deck gun and AA gun (if not also the bridge/watch crews) can be placed when submerged?

What I had inferred is that: when SH4 was initially released, the game treated each crew member as ALWAYS being in the location of their duty station, and so even while submerged, "deck crews" were treated as if they were on the deck/upper works of the ship? But I roughly inferred that this issue had been fixed in subsequent patches/updates to the game?

Related to this: I would in fact like to create a mod for this game (if such a mod does not already exist), something like a "Enhanced Crew Management" mod. What I'd like it to include:

1. A fix for this "vulnerable deck crews" issue if it is still an issue in the game.

2. A "Crew Berths" section of the crew management screen: basically a space to place excess crew (injured, dead, else in port, crew that one is moving around as part of reorganizing). The idea is: if any crew member is in this section when a patrol begins, they get moved out of the ship; so it doesn't increase the actual capacity of the ship while at sea, but it does afford more space for crew while in port, and allows a safe place to move crew for various reasons while at sea. I haven't throught through exactly how large this space should be . . . maybe just as many spots as the total for the ship itself . . .

3. A number of "organization" functionalities that would then make the "Crew Berths" (maybe not the best name) truly functional. Most of these would ideally manifest througha right click menu activated on any crew man, but perhaps also some from a control toggle (if that is doable in a mod).
A. a right-click "mark position" functionality: basically right-click a crew men, it marks his current slot as his slot for
i. primary slot
ii. secondary slot
iii. tertiary slot
B. return to position functionality for all three above
i. for single crew man
ii. for all of a shift/compartment
iii. for all of a compartment
iv. for the whole ship
C. Specific to the "Crew Berths" grid:
i. move to (at least for single and whole ship, but possibly the other two as well)
ii. return from crew berth
iii. sort/filter

The sort/filter functionality would be the real point of this whole thing: move crewmen to the crew berths: filter: Guns >= 30 & Mech >= 30 + Sort by Guns highest to lowest . . . Would make staff management more fun.
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You would make a ship sail against the wind and currents by lighting a bonfire under her decks? I pray you excuse me. I have no time to listen to such nonsense.
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