No, LWAMI puts in sonar values which are just "estimated" not realistic... No one was on an AKula and I doubt your sonar modes is more realitic. It is just your and your informants view of things. Unless you get akula sonarmen to playtest and/or classified information, all you do is shaping the game to what you think is more realistic.
If you made a mod with all your fixes but without changing the sonar balance of akulas, 688, SW, kilo, I would love it. Fixing VLADs, torps not exploding on CMs, 65cm being wakehomer.. its all cool, cause that is information which is purely objective and can easily verified. Maybe messing around with sound propagation is on the edge of the acceptable (I doubt you know a professor of physics and I doubt you made studies about the actual behavior) but I think you just go too far by changing the sensors sicne you never ever been on an akula whatsoever. I play the mod, yes, but only if ppl ask me to, because I wanna play and the community is small already, so I play whenever I can.. LWAMI or not... Im in kinda some conflict, cause as I said, there is much cool stuff in it, but to many estimates...
Ok sorry, I dont wanan discuss LWAMI here, this thread is abut AI helo making trouble in MP on player controlled FFG (You got me in your icq list, if you wanna, just send me a msg there).
Your explanation makes sense. What can be done to avoid it?
|