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Old 05-09-06, 10:15 AM   #5
GlobalExplorer
Admiral
 
Join Date: May 2005
Location: Berlin
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Quote:
Originally Posted by Sailor Steve
Stupid Steve comes late to the party!

I downloaded SH3Gen some time ago, and even installed it, but kept finding reasons to never use it.

Never again. Early this morning I ran it for the first time, and was happy enough when I went to my Captain's Log, but positively delighted when I looked at the map. I don't know what I was expecting, but it wasn't a whole lot of information written down by my 1WO based on a radio message or three.

Wonderful stuff! Anxiously anticipating 0.6.
I know one of the misunderstandings that lead some people to not use Sh3Gen is that they think its another Spysat mod, or in any way unrealistic. But my goal has always been to deliver a RPG-like feeling thats as realistic as possible.

My main inspiration for this concept were two key scenes of Das Boot, namely the sneaking into Vigo and the failed breakthrough at Gibraltar. I knew what was missing in SHIII was this certain "we have to go there but we must expect this" - feeling, the player sitting at the map and drawing a pencil line like Prochnow "..Da müssen wir durch!"

Balancing the amount and reliability of info has and always will be a big issue with Sh3Gen. I have just found that while Sh3Gen works fine with GW, I am not entirely happy with the balancing of information. Version 0.6 will already be more optimized for GW, but probably there will have to be another version entirely devoted to fine tuning of the parameters.

It looks like I am going to be able to offer an early release of 0.6 real soon!

GE
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