TMO is attempting to model the real issues that submarine crews had with their torps, in that they had a high percentage of duds - the magnetic detonators did not function correctly (several aspects of it), and if the impact detonator was used instead, the pin had a tendency to mash sideways and / or balloon, thus not detonating. Plus, the depth was off, sometimes running 10 foot or more deeper than set. To top it all off... the turning mech would sometimes jam, and the torp would go in a circle, kind of like "BOOM-erang" back at the boat... scary... Also, the arming distance varied from torpedo to torpedo, no two being exactly alike. "Analog" devices, it was an approximation as to how far they'd have to run in order to arm. Plus, the time they sat in a flooded torpedo tube prior to firing influenced ALL of the above.
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