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Old 03-17-17, 11:32 AM   #2
Delanski
Electrician's Mate
 
Join Date: Mar 2016
Location: Australia
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Quote:
Originally Posted by Machariel View Post
1) How do I find out how many torps I got left whilst submerged or in the ship?
Pressing 'I' will display how many torpedoes you have left.

Quote:
Originally Posted by Machariel View Post
2) Can I move aft torpedoes to the front?
From my experience with SH3, it's not possible, even with the external reserve torpedo.

Quote:
Originally Posted by Machariel View Post
3) What is the speed button (s/mf/)? I suppose it increases the speed of the torpedo, but what are the consequences? Might as well set it to "fast", but I suppose there's specific reasons to do (or not to do) so.
Speed you got right with the S/M/F settings. The consequences however, the faster the torpedo is, the shorter the range will be. Since it's using up a lot of power to keep a constant speed. I think there's a guide somewhere that tells what the ranges are with each setting.


Quote:
Originally Posted by Machariel View Post
4) What is the M/I setting for Torpedoes? My guess is "Impact/Magnetic". Impact must be precise, but Magnetic...near? When to use which?
Again you're correct with Impact and Magnetic. Impact is perfect for targets facing at 90 degree angle or near to it, so pretty much for anything a flat surface facing towards you. You can use Magnetic in the same situation if you'd like, I also use magnetic if a ship facing an odd angle where impact isn't going to be an option (because it's going to bounce off the hull). The biggest advantage with magnetic is the ability to exploded underneath a ship's draft where the armour is the weakest. The whole idea of an magnetic detonator is to exploded whenever it detects the ships magnetic field. Keep in mind, the magnetic option can be bit wonky at times, particular in rough weather and on the fast speed option. (It could be different on LSH since I'm only playing with GWX).

Last edited by Delanski; 03-17-17 at 11:53 AM.
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