Quote:
Originally Posted by spccolts
If someone could explain what these numbers mean on the last 3 lines would be great.
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Nope. Go figure it out. It's in the forums somewhere.
Oh, okay.
Quote:
Originally Posted by spccolts
Antenna=01.01.1930-01.01.2000:34.05,-118.22:100000
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Here you have five important values:
Starting Date
Ending Date
Latitude
Longitude
Range
In this case, it means the station will
start playing on January 1st of 1930 (yes, the game doesn't go back that far, but if it
did...)
The station will
stop playing on January 1st of 2000. (Again, the games ends well before that, but if it didn't...)
Together, these mean the station will play during the entire game.
Now, imagine if you have two stations located on Guadalcanal. One plays Japanese music starting from the beginning of the game until 6 August 1942. The second plays American music, starting on 7 Aug. and running through the end of the game. They would need to have separate frequencies, but those can be very close (0.01?) together and will play seamlessly on the changeover.
Latitude and
Longitude tell you where the station is. In many cases, it's not important, but in some cases, it does come in useful.
The cases where location matters depend on
Range. This is how far from the location the station will play. Most of them seem to use a range that makes the range cover the entire map.
I do, however, remember a mod that added coast-watchers. These were stations located on certain islands and would only be receivable within a few hundred miles. It can add to immersion, but also means you'll rarely hear the station.
Quote:
Originally Posted by spccolts
;MusicVolumeOnNews takes values from 0.01 to 1
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Notice the ";" at the beginning? That means this is a comment. You can ignore the rest of the line for program purposes. However, lines like this might contain useful information.
Quote:
Originally Posted by spccolts
MusicVolumeOnNews=0.01
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This line says that if any
News is
On, the
Music Volume will be reduced to this
level. Think of the number as a percent. When a scripted event (
events.cfg) plays, the music will drop to 1% volume so it doesn't block out the news. When the event is over, the music starts playing at 100% again.