Thread: [REL] FOTRS Ultimate Project
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Old 03-12-17, 11:35 AM   #4178
J0313
Grey Wolf
 
Join Date: Nov 2010
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Quote:
Originally Posted by propbeanie View Post
Well, I'll be going through all the files again, and probably having cdrsubron7 double-check my work. If I can get a "method from the madness", we could divvy-up and all use the same procedure. I tried to do a "survey" of the ship's max speeds, but using S3Ditor for that can be an exercise in futility. I might see if J-G can think of a script for that... we just want the ships Class= and MaxSpeed= fields... I think...

My only issue with fixing it with changing speeds "in the field" ("ocean"??), is that a convoy at 9 knots with DD capable of 30+ knots, and you "hear" the convoy, but not the DD...



Now, being the artist that I am (ahem), I'll use the keyboard slash & pipe keys to try to illustrate what I think I'm understanding:

Code:
        ship set @ 212 degrees //
                              //             in other words, you'd set the 
                             //              vessel on the sea, but hadn't
              waypoint      o                hit the "Head To Waypoint"
          set direction=   ||                so it had to "turn" prior to
                           ||                getting itself up to speed?
                           ||
                           ||
                           ||
                           v
If I'm correct in my understanding, why would it be "hearable" under those circumstances, and yet the others take off right away "at speed"... ??
.
Ever heard of, " Ship Data Fetcher ", by Gutted Harwell? That might prove to be useful.
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