Quote:
Originally Posted by torpedobait
Here is a hint. Fire at the farthest target first; then using the distance difference between that one and the next closest, and the time it takes a torpedo to travel that distance, fire at the second farthest when the time difference expires. Using this method will get simultaneous hits on up to four targets (the most I've ever tried). They don't have a chance to dance out of your way. While a single hit may not sink any of them, it will cripple and slow them down for finishing off after you reload.
Disclosure: I do use auto-targeting (on the premise that my crew would have done the calculations for me anyway, and I hate math), but even if you do it yourself the method above will work.
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Cool! I'll try that.
I've got a bit better with actually using the stadimeter, and using the TDC. I still use the "cheat map" (I think it is called the combat map in the game).
I'd say can sink on freighter per about 3.5 torpedoes now; maybe 4.5.
I devastate those escorts though. My new tactic is to just charge a large convoy, get the escorts to come at me wheel around and take them out one by one with the 4" 50 cal. I think in my current career up to about July 1942 I must be up to 8 destroyers 1 sub chaser and 5 gun boats killed and maybe only one of those was with a torpedo.
If the navy would let me pack more ammo for that deck gun, I'd take out the whole damn Jap navy!
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You would make a ship sail against the wind and currents by lighting a bonfire under her decks? I pray you excuse me. I have no time to listen to such nonsense.
-attributed to Napoleon Bonaparte (probably paraphrased from
Les Merveilles de la science)