Quote:
Originally Posted by DicheBach
Heh . . . just sank 3 destroyers within about 30 minutes in game time. Stalked a convoy that was reported at like 19 hours distant. Caught them, moved slightly in front and to their starboard. Realized it had 3 escorts not just 1, decided to attack on the surface and take out the escorts.
Did that, and didn't even take a scratch!
Backed off and let the (now helpless) convoy of like 15 ships resume its course. After a couple hours came back toward them then went to periscope depth (shallow water though). They detected me and started to scramble.
Fired all 8 torpedoes in a Sargo class, not one hit. Its like they need to be staying EXACTLY on course, and crawling like a granny AND within 500 yards at the time you setup the shot (otherwise the stadimeter is all but useless because the image is so hard to make out detail on).
How do you masterful skippers get one shot torpedo kills!?
I've seen YTs of guys doing this, but I suspect they had their computer opponents scripted to act passive, because in my games, they almost NEVER proceed blithely and as soon as you fire that first shot they start ducking and dodging and causing you to waste ever subsequent shot unless it is just plain lucky.
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Here is a hint. Fire at the farthest target first; then using the distance difference between that one and the next closest, and the time it takes a torpedo to travel that distance, fire at the second farthest when the time difference expires. Using this method will get simultaneous hits on up to four targets (the most I've ever tried). They don't have a chance to dance out of your way. While a single hit may not sink any of them, it will cripple and slow them down for finishing off after you reload.
Disclosure: I do use auto-targeting (on the premise that my crew would have done the calculations for me anyway, and I hate math), but even if you do it yourself the method above will work.