Thread: [REL] FOTRS Ultimate Project
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Old 03-10-17, 09:31 AM   #4146
propbeanie
CTD - it's not just a job
 
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I've been noodling with the "Carotio_SH4_TrukCoralHarbourCityLocations" mod, and it does offer a partial solution to that, if we leave out the reefs and sub nets that are added in (the ships can't get over the sub nets!!! ). The main parts I'm interested in for it are the "dredging" of the channels with the GWX Terrain tool, and the placement of the docks in Campaign_LOC.mis, which I'm trying to figure-out which is which. Then maybe get the traffic routes moved to where they "follow" the channels, instead of playing bumper cars in there, stealing much needed computer resources... A lot of the other harbors in the game that were empty in stock have the same issue. Much too shallow for vessels to spawn and then move. I'm about worn-out, trying to move ships around to where they work reasonably well, and yet have like the CA lay on its side in Brisbane...
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