Quote:
Originally Posted by Molon Labe
Wim: As for that quoted source... We used to be better than that.
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I understand that, it's just a different way of looking at things. And those who exploit such bugs have a realistic attitude to combat: use all possible ways to get an advantage. The problem is that DW is supposed to be a simulation of real submarines, where this feature doesn't exist. The right solution is a patch that removes this difference in functionality between the real sonar and the game sonar. Various codes of conduct to determine which game features can and cannot be used are a very suboptimal way to deal with such things, and I think they should only be used if there is no other way to fix things (for example if there would not be another patch).
After all, while this is an obvious bug, there are several other parts of the game that could also be banned in such a code of conduct, because they do not fit in a realistic game either. You could ban raising the periscope for more than a few seconds, because real ASW units could detect it. You could ban the use of the submarine SAM missiles, because real tactics would focus on evading ASW helo's, not challenging them to a duel.